Recent content by Waugh101

  1. Waugh101

    The Art of the Rejuvenator

    Glad you caught the parallels, hahah. Thanks for the kind words :)
  2. Waugh101

    The Art of the Rejuvenator

    We had a couple of distinct goals in mind when designing the look of the Rejuvenator. The first was to make it feel like something the Medic himself could have actually assembled, much like his other two Medi Guns. We referenced the design of these two existing options, which are both built...
  3. Waugh101

    The Art of 2Bridge

    For 2.2’s levels, we placed a design constraint on ourselves to avoid the ever-common desert theming. We did this to try to introduce even more visual variety to our map pool. Instead of creating entirely new themes, though, we looked to expand upon other existing settings. This was important...
  4. Waugh101

    A Cup of Cheer

    We hope the seasonal hats and gift wrapping have been adding some holiday cheer to your usual manslaughter. Once again, the holidays are a good time to reflect, and we’re happy with all that’s happened over another year of TF2 Classic. For us, the big things were this year’s two patches, with...
  5. Waugh101

    Achievement Theory

    As TF2C’s art lead, I don’t tend to be very involved in the gameplay side of things. Yet it has a lot of topics ripe for these behind-the-scenes blog posts. For a look into one of those topics, I asked our gameplay folks about their process for designing achievements. Here’s some of what I...
  6. Waugh101

    Continued Refinement

    We look for opportunities to continue improving upon our existing content alongside developing new additions to the game. Retroactively updating features helps keep the project feeling consistent and equally polished, something we consider to be one of its strengths. Sometimes we introduce a new...
  7. Waugh101

    TF2C Live on Swishcast

    Image credit: Swishcast Heyo, We wanted to put out a quick post to let you all know about our guest spot on this week’s episode of the Mann Magazine podcast, Swishcast! It’ll be airing live on their YouTube channel at 7 PM GMT, 2 PM CT, or whatever else the rest of the clocks in our spytech...
  8. Waugh101

    A Shiny, New(-ish) Look

    Heyo, The imminent 2.1.3 patch is shipping with a new default look for our lighting! This new shading method utilizes Full Lambertian shading, causing more abrupt and noticeable shadows on player models and Engineer buildings. Players might recognize this lighting style from the promotional...
  9. Waugh101

    The Making of KOTH Frigid

    We like to start our maps out by basing them around clear, distinct ideas. Usually, our maps are made with the intent of improving upon a perceived flaw with an existing map or mode, or are just built around a strong and interesting central premise. In the case of Frigid, it was initially...
  10. Waugh101

    Refining Our Four-Team Architecture

    Heyo, As more Four-Team maps have been worked on, both internally and externally, we thought it important to really nail down each team’s style of architecture. As you might imagine, though, the over-a-decade of assets and precedent designed specifically around the existence of only two teams...
  11. Waugh101

    A Post About a Poster

    We've recently heard tell that some rogue team members are going around and teasing one of our upcoming weapons. In our defense, we never could have expected they'd place sprays right in front of your faces like that! It's obvious. Too obvious. Being honest with you, we kind of forgot those were...
  12. Waugh101

    Additional Map Suggestions for Standard Rotation

    Heyo! I'm apart of the dev team and am glad to be seeing suggestions for the game here! Obviously none of us have total control over the project or anything, but I can share my personal thoughts. The map pool's something I've actually been thinking about a fair bit lately. Personally I'm on the...

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