though for a single central point style of VIPR there have to be good flank routes, so i can't say that something like powerhouse would be easily convertable, since player flow always goes through that one big room which acts as an open chokepoint
for me, my current weak spots (as for many other people) are about managing tracking smoothness through tension and lateral pressure, as well as dynamic clicking scenarios (probably most important for playing TF2 sniper). There’s a lot of skill depth that goes into this stuff and following...
i know that counter-strike pro EliGE did get aim coaching from voltaic for a promotional thing and it did also help him find weaknesses and improvement spots in his aim skills, despite playing at the tier 1-2 scene for many years now. i think it definitely would help find any weak spots to...
another good metaphor is like, your job can involve lifting weights but unless you hit the gym and properly train your weightlifting, you will continue struggling with your job for the most part. same goes for FPS games in my opinion.
today after a training sesh that was slightly less productive than yesterday (though i can excuse that as i am a little bit sick) i hopped on a game of pl_badwater and went 36:4 kd on sniper. my aim is genuinely unrecognizable in just a few days, and i'm only bronze complete on voltaic...
the most important part of aim training is that it teaches you proper technique, something a game can't do, especially a "relaxed" one like tf2 where you're not exposed to constant gunfights, especially in casual settings. it's also why people recommend playing even just competitive tf2 pugs to...
in only 4 days of aim training i saw more improvement in my general aim than in 2.5-3 years of playing tf2(c). it's 2am so i can't be bothered to write it out at length, but a good metaphor i've had with training in a casual game like tf2 is - it's like coming to a gym where the weights are...
reduces jagged movement by smoothing it out across two frames at the cost of input lag. or something like that. not worth it unless your mouse costs <=10 dollars.
aim trainers are no joke. spent two hours doing tracking scenarios on kovaaks, hopped on, absolutely obliterated enemy team as heavy. 11 doms, 3.5kdr, 141 points, we even won a round on pl_frontier without ever having a medic on offense. and that's just day 3 of my aim training journey.
a mouse basically moves on a grid of dots. the DPI value defines the density of those dots. so on a desktop without any other adjustments, moving your mouse an inch at 800 DPI would move it 800 pixels.
in the source engine there is an m_yaw value that is set to 0.022, the amount of degrees the...
i'm not really keen on the idea of neutral VIPs that much outside of just general pugs/mixes. because the player could have bias towards playing better for a specific team. like, yknow, matchfixing and stuff. or even just not having proper info on specific strats a team may have discussed...
good idea until you remember that the idea of team coaches in tf2 scene is basically nonexistent lol. in bigger esports sure but definitely not on this scene.
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